Héros

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Il y a actuellement 80 héros dans Arène de Valeur. On divise les héros en plusieurs categories, lesquelles jouent donc des rôles différents. La différence la plus notable entre eux est le type de dommage que donnent ces héros. Certains donnent des dégâts physiques, lesquels peuvent être contrés par l'armure tandis que certains donnent principalement des dégâts magiques, lesquels peuvent être résistés par la résistance magique. Néanmoins, certains héros peuvent donner des dégâts mixtes et certains donnent des dégâts "réel" qui ne peuvent pas être contrés par l'armure ni par la résistance magique.

Catégorie

Les héros sont classifiés dans l'une des six catégories suivantes : Tank, Guerrier, Assassin, Mage, Tireur d'élite, Soutien. Cependant, certains héros chevauchent et entrent dans plus d'une catégorie.

Tank: Tanks are heroes that have large amounts of HP, and usually built armour to be able to take damage for the team. As a result, they often deal little damage, however, they often have abilities known as 'crowd control' that allow them to inhibit the movement of the other team. In addition to this, they can use these abilities to prevent the enemy team from attacking high priority targets such as the marksman or mage. Examples of tanks are Xeniel, Thane and Roxie.

Warrior: Heroes that have medium damage and medium HP, warriors are heroes that have moderate survivability along with moderate damage. These are usually melee heroes, that need to get close to the target in order to deal damage, and this is why they have lots of HP in order to survive this. Examples of fighters are Amily, Zanis and Maloch.

Assassin: These are melee range heroes that are designed to deal large amounts of damage quickly, and often do not have much health. This hero type often searches for the enemy's AD/AP Carry and other 'squishy' heroes. They have high mobility in order to be able to strike at valuable targets on the oppositions team such as the marksman or mage. Examples of assassins are Zill, Butterfly and Quillian.

Mage: Mages are sometimes known as "AP Carries". These heroes deal lots of magic damage, often in a burst, however have weak defense and low mobility. Mages are a mix of ranged heroes, which deal high amounts of burst damage from afar, melee heroes, which deal lots of damage from close up, or a mixture of both. Examples of mages are Jinnar, Raz and Liliana.

Marksman: Also known as "AD Carries", marksmen are ranged heroes that usually deal physical damage. This hero type often deals sustained damage, and therefore are useful in team fights in order to reduce the health of the opponent. In addition to this, they are useful in taking objectives in order to win the game. However, they do not have much health and therefore are very vulnerable. Examples of marksmen are Fennik, Tel-Annas and Moren.

Support: Heroes whose skills aid the rest of the team by providing healing, buffing allies (such as movement speed buffs), debuffing the enemy team (such as stunning), or a combination of the above. Support heroes often are paired with the marksman in the early laning phase of the game where the support doesn't attack minions, but instead focuses on aiding their partner and harassing the enemy heroes. Supports aid the marksman as they are often weaker during the early phase of the game and need support in order to survive. Example of supports are Cresht, Alice and TeeMee.

Items

Players can purchase items, which make a large impact on the heroes stats and play style. An example of this is Butterfly, where if offensive items are bought, the hero deals lots of damage however has small HP and does not survive for long. If the Butterfly buys all defensive items, the hero can act as a warrior and take damage for the team whilst still dealing some damage. This can be applied to all heroes, allowing tanks to play as supports, or for mages to act as supports.