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		<title>EmmanuelMuench7 le 24 février 2026 à 22:01</title>
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		<updated>2026-02-24T22:01:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Version précédente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Version du 24 février 2026 à 22:01&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Ligne 1 :&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Ligne 1 :&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Blomkamp’s Chappie is about a robot with an advanced artificial intelligence who starts out child-like and innocent, before eventually going off on a bit of a murderous rampage. Pathfinder is also a highly intelligent robot, and is prone to shooting and killing his fellow champions. Considering the similarities between the two robots, what with their similar demeanors and aesthetic designs, a Chappie inspired skin for Pathfinder actually seems to make a lot of se&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Apex Legends may be a relatively recent release, but its fast-growing popularity has already drawn in an impressive community of modders who check the game's files for hints and clues about upcoming content. According to one of these dataminers, there's good reason to believe that two new Legends will be joining the battle royale s&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt;This suggestion is straightforward and obvious when comparing the ways Apex Legends differs from its competitors, but that doesn’t make it any less worthwhile to repeat. With the unpredictable nature of the time players can truly designate to gaming, gathering a specific number of friends that all want and are able to play the same game at the same time can be a truly maddening task. Without two known allies at your side, relying on random players for support in this co-operative centric title can be equally frustrating, even with the unexpectedly beneficial pinging system. By adding the option for singleplayer or two-player action, players won’t have to worry as frequently about having to find as many, or any, reliable teammates when they choose to spend their free time with Apex Legends.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It may not be &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;conclusively determining factor when it comes to how the match will play out&lt;/del&gt;, it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;does mean &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;plans are going &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;change concerning where and when you'll make &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jump&lt;/del&gt;, so &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;leave the solid decisions off the table until you've got an idea of what you'll &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;working w&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This isn’t &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first time he’s proclaimed an interest &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;digital sports&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In late 2018&lt;/del&gt;, he &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;announced that he intended &lt;/del&gt;to form &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his own franchise &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jump headfirst &lt;/del&gt;into the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eSports arena. Inspired by Twitch star Ninja&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he originally stated &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he was looking for players &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;form teams to play at a competitive level &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;games like Overwatch&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fortnite, Super Smash Brothers, CS:GO, Gears of War &lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;many m&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In reality&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all of this is beside the point&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as this move &lt;/del&gt;seems to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be an attempt &lt;/del&gt;for the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rapper to distance himself from his failure to launch in the video game console market&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Purchasing gray-market knock-off consoles en masse&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quadrupling &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;price, and then marketing them as your own &lt;/del&gt;system &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is a shady move—so much so &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it got him &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;legal trouble with Nintendo. Hopefully, he isn’t planning on entering any Apex Legends tournaments with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;SouljaGame console. Were he still selling it, he would almost certainly be advertising the game to run on his system, which we all know it couldn�&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Obviously, there's not a lot of detail here. Wattson appears to be a scientist and Octane &lt;/del&gt;may be a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;speed-based character&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;too early to say anything &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;certain&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Respawn has confirmed that they will be following Fortnite &lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seasonal model, which means new content and &lt;/del&gt;new Legends &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;every three months. With &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first season set to kick off in March, we may be seeing these two quite &lt;/del&gt;s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While we’ve heard little from the rapper regarding his plans for esports domination since then, he has now come forward and declared an interest in conquering the Apex Legends competitive sphere. The tweet included a photo of the &amp;quot;Crank That&amp;quot; and &amp;quot;Kiss Me Through The Phone&amp;quot; artist staring at an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[https://Apexgamepulse.com/ &lt;/del&gt;Apex &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Legends Guide|Https://Apexgamepulse.Com/] &lt;/del&gt;Legends lobby, a smattering of miscellaneous video game controllers splayed out next to a pile of Xbox One games stacked atop a PS4 Pro on the table before &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;If your location's going to be hot&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pick a rally point where your team can consolidate &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cover one another after &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;initial loot scramble&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;One of the most common problems you&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ll experience in a hot zone is being able to get your team together during &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ch&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In terms &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;popularity&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you can usually expect more resistance &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;areas near &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dropship&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;starting point and &lt;/del&gt;any &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;location towards &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;centralized area &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any quadrant &lt;/del&gt;on the map&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Skulltown and Cascades&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for instance, are almost always &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;guaranteed fight from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;second you touch down&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The hot zone &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;supply ship come with their own considerations&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which are addressed in their own entr&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Now granted, Chappie wasn’t a smash at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;box office, nor was it a hit with critics&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However it has developed a bit &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a cult following&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a following big enough apparently for people &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;approach the film’s director about &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;skin &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a game he has nothing to do with. Much to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;delight &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fans of Chappie though, Respawn CEO Vince Zampella seems to be &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;agreement&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;At least if his own Twitter is anything to go&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ll eventually learn the layout &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the map &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all of the relevant points of interest&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;until then &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;helps &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;study the location as you&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;re hurtling towards it&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This is of particular importance if you're expecting a messy bout of fighting shortly after you've touched d&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;This suggestion is straightforward and obvious when comparing the ways Apex Legends differs from its competitors, but that doesn’t make it any less worthwhile to repeat. With the unpredictable nature of the time players can truly designate to gaming, gathering a specific number of friends that all want and are able to play the same game at the same time can be a truly maddening task. Without two known allies at your side, relying on random players for support in this co-operative centric title can be equally frustrating, even with the unexpectedly beneficial pinging system. By adding the option for singleplayer or two-player action, players won’t have to worry as frequently about having to find as many, or any, reliable teammates when they choose to spend their free time with Apex Legends.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nobody can say for sure if the rapper plans on competing in these leagues himself, acting as a coach or manager, or simply investing some funds in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;team. He definitely seems avid about gaming culture, though&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may be &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he’s willing to go toe &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;toe with some of the world’s best battle royale players. Ninja recently won &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first official Apex Legends tournament , of course&lt;/ins&gt;, so &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he’ll &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;up against some stiff, experienced competit&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Soulja Boy just won’t leave &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world of gaming alone. His recent stint promoting low-cost plug n’ play all-&lt;/ins&gt;in&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-one gaming consoles didn’t end all that well, though he's already found his next calling: esports&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;That’s right&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if the tweet &lt;/ins&gt;he &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;posted on the 20th of February is to be believed, he’s currently gearing up &lt;/ins&gt;to form &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a team &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;break &lt;/ins&gt;into the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world of competitive Apex Legen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In a tweet posted February 16th&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;RealApexLeaks revealed two screenshots of code &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;refer &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two characters and abilities that have not been seen &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the game so far. The first character&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Octane&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;uses an ability called a Stim Injection (sound familiar TF2 players?). The second character is named Wattson &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can deploy an ability called the Tesla T&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;RealApexLeaks also found some interesting possible new game modes and cosmetic content. One game mode&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;called Survivor&lt;/ins&gt;, seems to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;feature NPCs that act as commentators and spectators &lt;/ins&gt;for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;battle&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There's also solo and duos modes that have been found by another modder&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ApexUpdates. Another possible update is &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;addition of a replay &lt;/ins&gt;system that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will allow players to bask &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;glory of their own sick ki&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Apex Legends &lt;/ins&gt;may be a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;relatively recent release&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its fast-growing popularity has already drawn in an impressive community of modders who check the game&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;files &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hints and clues about upcoming content&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;According to one of these dataminers, there&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;good reason to believe that two &lt;/ins&gt;new Legends &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will be joining &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;battle royale &lt;/ins&gt;s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While we’ve heard little from the rapper regarding his plans for esports domination since then, he has now come forward and declared an interest in conquering the Apex Legends competitive sphere. The tweet included a photo of the &amp;quot;Crank That&amp;quot; and &amp;quot;Kiss Me Through The Phone&amp;quot; artist staring at an Apex Legends lobby, a smattering of miscellaneous video game controllers splayed out next to a pile of Xbox One games stacked atop a PS4 Pro on the table before &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The map of Apex Legends is arguably well-designed&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;separated into smaller sections with their own opportunities for loot discovery &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;strategic placement. In Respawn’s plans for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;upcoming content of [https://Apexgamepulse.com/ Apex Legends Tips|Https://Apexgamepulse&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Com/] Legends, there&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;promise &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new legends&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapons and loot &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;months to come. Although Respawn could alter their plans as they see fit, however, there&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;no indication of any intentions to change the map in &lt;/ins&gt;any &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;substantial way, leaving players with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same environments for the remainder &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2019. While Playerunknown’s Battlegrounds relies &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fully new environments to keep things fresh, both Call of Duty’s Blackout and Fortnite have found a simpler but equally effective manner of spicing up &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same &lt;/ins&gt;map&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: adding small but substantial new additions to the playing field&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sometimes even going as far as fully replacing &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stale or unbalanced section of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;map&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This strategy is a truly convincing motivation for past players to return, as new tactics begin to unfold &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;characters that were once thought as stale gain a new life&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allowing Apex Legends to continue remaining relevant for an additional stretch of time.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It's yet another indicator that Respawn pays extremely close attention to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;state of its fledgling battle royale title&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;With an incredible rate of growth and the addition &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new Apex Legends guns and characters &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the title looks set to continue &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;etch out &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;place &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;itself at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;top &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the most popular genre &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the industry&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hopefully, there's room for a slimmer, not so bullet-riddled Pathfinder at the p&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Obviously, there&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s not a lot &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;detail here. Wattson appears to be a scientist &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Octane may be a speed-based character&lt;/ins&gt;, but it&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s too early &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;say anything for certain. Respawn has confirmed that they will be following Fortnite &lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s seasonal model, which means new content and new Legends every three months&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;With the first season set to kick off in March, we may be seeing these two quite s&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>EmmanuelMuench7</name></author>
		
	</entry>
	<entry>
		<id>https://victoria.nauroy.net/index.php?title=Three_Ways_Apex_Legends_Can_Maintain_Its_Momentum&amp;diff=29541&amp;oldid=prev</id>
		<title>KatrinSchafer8 le 24 février 2026 à 21:37</title>
		<link rel="alternate" type="text/html" href="https://victoria.nauroy.net/index.php?title=Three_Ways_Apex_Legends_Can_Maintain_Its_Momentum&amp;diff=29541&amp;oldid=prev"/>
		<updated>2026-02-24T21:37:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Version précédente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Version du 24 février 2026 à 21:37&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Ligne 1 :&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Ligne 1 :&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;While it’s no way a confirmation that a skin for Pathfinder is on the way, if the CEO of the company is on board then it seems highly likely this skin may come into existence. Plus, considering the incredible and sudden popularity of Apex Legends , it’s only a matter of time before they start doling out special skins for all of their characters. Respawn also recently unveiled their road map for the game, revealing that new characters, seasons and a battle pass are on the way. Special skins such as one based on Blomkamp’s own murderous robot could very well be one of the special items available on that battle p&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dropping onto high ground or choice bits of cover in a contested location can give you the edge when it comes to making it out of there alive, and dropping onto the bigger piles of loot will give you more options to defend yourself with during the ensuing me&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It's yet another indicator that Respawn pays extremely close attention to the state of its fledgling battle royale title. With an incredible rate of growth and the addition of new Apex Legends guns and characters , the title looks set to continue to etch out a place for itself at the top of the most popular genre in the industry. Hopefully, there's room for a slimmer, not so bullet-riddled Pathfinder at the p&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Apparently, developer Respawn Entertainment is aware of the issue already. A Respawn community manager named Jayfresh_Respawn appeared on the Apex Legends subreddit a few days ago to address the issue , stating that the company is &amp;quot;definitely aware of it&amp;quot; and that they couldn't comment any further on the problem at the time. The fact that Respawn is admitting knowledge of the issue is evidence that it will be addressed sooner rather than later, probably in the next few [https://Apexgamepulse.com/ Apex Legends Weapons|https://Apexgamepulse.com/] Legends updat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;/del&gt;&amp;lt;br&amp;gt;Blomkamp’s Chappie is about a robot with an advanced artificial intelligence who starts out child-like and innocent, before eventually going off on a bit of a murderous rampage. Pathfinder is also a highly intelligent robot, and is prone to shooting and killing his fellow champions. Considering the similarities between the two robots, what with their similar demeanors and aesthetic designs, a Chappie inspired skin for Pathfinder actually seems to make a lot of se&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you'reÂ curious on how Chris constructed this particular design&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you'reÂ &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;luck as he uploaded a Pathfinder Airmax Speed Art video to show all &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;different aspects &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tweaks he had toÂ execute &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make it as true &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;form as possible - check out &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;speed run clip below.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;For those unfamiliar with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;term&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hitboxes refer &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;invisible area on &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character model &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;registers being hit by attacks&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The term is most often discussed &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the fighting game community&lt;/del&gt;, with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;characters being ranked in competitive play partially based on elements like &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;size and functionality of &lt;/del&gt;their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hitboxes. In &lt;/del&gt;Apex Legends , &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hitboxes typically only matter in ranged combat&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as close-range melee attacks don't tend to clip &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;edges of hit boxes in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same way a spray &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bullets mi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Naturally&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;every possible location is going &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;come with a set of advantages &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;disadvantages&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The primary consideration is going &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be loot&lt;/del&gt;, of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;course&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there's a handy reference guide for location loot tiers right h&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Apex Legends _ may have a hitbox issue&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but it might not last &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;long. A Respawn community manager took &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Reddit today &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;address growing concerns among &lt;/del&gt;the game&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s playerbase &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;_Apex &lt;/del&gt;Legends &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;' hitboxes are too disparate&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with some characters obtaining a hidden advantage through &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;size of their corresponding hitbo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;It&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;worth nothing that while Caustic &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Gibraltar are both larger than Pathfinder&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their hitboxes are actually tighter &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their character model. Having characters with various sizes of hitboxes isn't imbalanced, as there is typically a trade-off &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that increased exposure&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For Pathfinder, though, it appears pretty clear &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Legend&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hitboxes aren't functioning properly&lt;/del&gt;, which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is likely why Respawn is going &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fix the issue sooner rather than la&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Why&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;many might wonder&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would anyone pay the price &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eight full-price AAA &lt;/del&gt;games on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cosmetic items for a single free-to-play game? The answer isn&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t simple and could vary from player &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;solid start &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be found &lt;/del&gt;in a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;number &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gambling commissions&lt;/del&gt;' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;findings that loot boxes manipulate players' minds much in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same way games &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chance do - in other words&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their mechanics &lt;/del&gt;are almost &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;identical to that of gambling&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Combine that &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Apex Legends ' steep drop-off in terms of Apex Packs earned through play rather than pay&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and it makes at least some sense how one could find themselves &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the hole over digital items with no real va&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A YouTube video from user SookieSpy briefed players on the state of Apex Legends ' hitbox situation&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most part&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;things appear quite good&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For context&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players can sometimes shoot through Bloodhound's feathers without &lt;/del&gt;the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;registering a hit, meaning that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hitboxes are tight on most models. Unfortunately, &lt;/del&gt;though, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the robot Pathfinder appears &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;register hits that appear outside of a normal range&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Basically, &lt;/del&gt;if &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a Pathfinder players has complained about getting hit more often than they should&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they were actually onto something - &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;much easier to hit than basically any other in the g&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Blomkamp’s Chappie is about a robot with an advanced artificial intelligence who starts out child-like and innocent, before eventually going off on a bit of a murderous rampage. Pathfinder is also a highly intelligent robot, and is prone to shooting and killing his fellow champions. Considering the similarities between the two robots, what with their similar demeanors and aesthetic designs, a Chappie inspired skin for Pathfinder actually seems to make a lot of se&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Apex Legends may be a relatively recent release&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but its fast-growing popularity has already drawn &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an impressive community of modders who check &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game's files for hints &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;clues about upcoming content. According &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one of these dataminers, there's good reason &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;believe that two new Legends will be joining &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;battle royale s&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This suggestion is straightforward and obvious when comparing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ways Apex Legends differs from its competitors&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but that doesn’t make it any less worthwhile &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;repeat. With the unpredictable nature of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time players can truly designate to gaming, gathering &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;specific number of friends &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all want and are able to play the same game at the same time can be a truly maddening task&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Without two known allies at your side, relying on random players for support &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this co-operative centric title can be equally frustrating&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even &lt;/ins&gt;with the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unexpectedly beneficial pinging system. By adding the option for singleplayer or two-player action, players won’t have to worry as frequently about having to find as many, or any, reliable teammates when they choose to spend &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;free time with &lt;/ins&gt;Apex Legends&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It may not be a conclusively determining factor when it comes to how the match will play out&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it does mean that plans are going to change concerning where and when you'll make the jump&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so leave &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;solid decisions off &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;table until you've got an idea &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;what you'll be working w&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This isn’t the first time he’s proclaimed an interest in digital sports. In late 2018&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he announced that he intended &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;form his own franchise &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jump headfirst into the eSports arena&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Inspired by Twitch star Ninja, he originally stated that he was looking for players to form teams &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;play at a competitive level in games like Overwatch, Fortnite, Super Smash Brothers, CS:GO&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gears &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;War &lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;many m&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In reality, all of this is beside the point&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as this move seems to be an attempt &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the rapper &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;distance himself from his failure &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;launch in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;video &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;console market. Purchasing gray-market knock-off consoles en masse, quadrupling the price, and then marketing them as your own system is a shady move—so much so &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it got him in legal trouble with Nintendo. Hopefully, he isn’t planning on entering any Apex &lt;/ins&gt;Legends &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tournaments with the SouljaGame console. Were he still selling it&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he would almost certainly be advertising &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game to run on his system, which we all know it couldn�&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Obviously, there&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not a lot of detail here. Wattson appears to be a scientist &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Octane may be a speed-based character&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but it's too early &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;say anything &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;certain&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Respawn has confirmed &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they will be following Fortnite &lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;seasonal model&lt;/ins&gt;, which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;means new content and new Legends every three months. With the first season set &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;kick off in March, we may be seeing these two quite s&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While we’ve heard little from the rapper regarding his plans for esports domination since then&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he has now come forward and declared an interest in conquering the Apex Legends competitive sphere. The tweet included a photo of the &amp;quot;Crank That&amp;quot; and &amp;quot;Kiss Me Through The Phone&amp;quot; artist staring at an [https://Apexgamepulse.com/ Apex Legends Guide|Https://Apexgamepulse.Com/] Legends lobby&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a smattering of miscellaneous video game controllers splayed out next to a pile &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Xbox One &lt;/ins&gt;games &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stacked atop a PS4 Pro &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the table before &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If your location&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s going &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be hot&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pick &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rally point where your team &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;consolidate and cover one another after the initial loot scramble. One of the most common problems you'll experience &lt;/ins&gt;in a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hot zone is being able to get your team together during the ch&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In terms &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;popularity, you can usually expect more resistance in areas near the dropship&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s starting point and any location towards &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;centralized area &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any quadrant on the map. Skulltown and Cascades, for instance&lt;/ins&gt;, are almost &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;always a guaranteed fight from the second you touch down&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The hot zone and supply ship come &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their own considerations&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which are addressed &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their own entr&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Now granted&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chappie wasn’t a smash at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;box office&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nor was it a hit with critics&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However it has developed a bit of a cult following&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a following big enough apparently for people to approach &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;film’s director about a skin for a &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he has nothing to do with. Much to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;delight of fans of Chappie &lt;/ins&gt;though, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Respawn CEO Vince Zampella seems &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be in agreement&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;At least &lt;/ins&gt;if &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;his own Twitter is anything to go&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;You'll eventually learn the layout of the map and all of the relevant points of interest&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but until then it helps to study &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;location as you're hurtling towards it. This &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of particular importance if you're expecting a messy bout of fighting shortly after you've touched d&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>KatrinSchafer8</name></author>
		
	</entry>
	<entry>
		<id>https://victoria.nauroy.net/index.php?title=Three_Ways_Apex_Legends_Can_Maintain_Its_Momentum&amp;diff=27551&amp;oldid=prev</id>
		<title>EmmanuelMuench7 : Page créée avec « &lt;br&gt;While it’s no way a confirmation that a skin for Pathfinder is on the way, if the CEO of the company is on board then it seems highly likely this skin may come into... »</title>
		<link rel="alternate" type="text/html" href="https://victoria.nauroy.net/index.php?title=Three_Ways_Apex_Legends_Can_Maintain_Its_Momentum&amp;diff=27551&amp;oldid=prev"/>
		<updated>2026-02-20T23:12:37Z</updated>

		<summary type="html">&lt;p&gt;Page créée avec « &amp;lt;br&amp;gt;While it’s no way a confirmation that a skin for Pathfinder is on the way, if the CEO of the company is on board then it seems highly likely this skin may come into... »&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nouvelle page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;While it’s no way a confirmation that a skin for Pathfinder is on the way, if the CEO of the company is on board then it seems highly likely this skin may come into existence. Plus, considering the incredible and sudden popularity of Apex Legends , it’s only a matter of time before they start doling out special skins for all of their characters. Respawn also recently unveiled their road map for the game, revealing that new characters, seasons and a battle pass are on the way. Special skins such as one based on Blomkamp’s own murderous robot could very well be one of the special items available on that battle p&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dropping onto high ground or choice bits of cover in a contested location can give you the edge when it comes to making it out of there alive, and dropping onto the bigger piles of loot will give you more options to defend yourself with during the ensuing me&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It's yet another indicator that Respawn pays extremely close attention to the state of its fledgling battle royale title. With an incredible rate of growth and the addition of new Apex Legends guns and characters , the title looks set to continue to etch out a place for itself at the top of the most popular genre in the industry. Hopefully, there's room for a slimmer, not so bullet-riddled Pathfinder at the p&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Apparently, developer Respawn Entertainment is aware of the issue already. A Respawn community manager named Jayfresh_Respawn appeared on the Apex Legends subreddit a few days ago to address the issue , stating that the company is &amp;quot;definitely aware of it&amp;quot; and that they couldn't comment any further on the problem at the time. The fact that Respawn is admitting knowledge of the issue is evidence that it will be addressed sooner rather than later, probably in the next few [https://Apexgamepulse.com/ Apex Legends Weapons|https://Apexgamepulse.com/] Legends updat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Blomkamp’s Chappie is about a robot with an advanced artificial intelligence who starts out child-like and innocent, before eventually going off on a bit of a murderous rampage. Pathfinder is also a highly intelligent robot, and is prone to shooting and killing his fellow champions. Considering the similarities between the two robots, what with their similar demeanors and aesthetic designs, a Chappie inspired skin for Pathfinder actually seems to make a lot of se&amp;lt;br&amp;gt;If you'reÂ curious on how Chris constructed this particular design, you'reÂ in luck as he uploaded a Pathfinder Airmax Speed Art video to show all the different aspects and tweaks he had toÂ execute to make it as true to form as possible - check out the speed run clip below.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For those unfamiliar with the term, hitboxes refer to the invisible area on a character model that registers being hit by attacks. The term is most often discussed in the fighting game community, with characters being ranked in competitive play partially based on elements like the size and functionality of their hitboxes. In Apex Legends , hitboxes typically only matter in ranged combat, as close-range melee attacks don't tend to clip the edges of hit boxes in the same way a spray of bullets mi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Naturally, every possible location is going to come with a set of advantages and disadvantages. The primary consideration is going to be loot, of course, and there's a handy reference guide for location loot tiers right h&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Apex Legends _ may have a hitbox issue, but it might not last for long. A Respawn community manager took to Reddit today to address growing concerns among the game's playerbase that _Apex Legends ' hitboxes are too disparate, with some characters obtaining a hidden advantage through the size of their corresponding hitbo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It's worth nothing that while Caustic and Gibraltar are both larger than Pathfinder, their hitboxes are actually tighter to their character model. Having characters with various sizes of hitboxes isn't imbalanced, as there is typically a trade-off for that increased exposure. For Pathfinder, though, it appears pretty clear that the Legend's hitboxes aren't functioning properly, which is likely why Respawn is going to fix the issue sooner rather than la&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Why, many might wonder, would anyone pay the price of eight full-price AAA games on cosmetic items for a single free-to-play game? The answer isn't simple and could vary from player to player, but a solid start can be found in a number of gambling commissions' findings that loot boxes manipulate players' minds much in the same way games of chance do - in other words, their mechanics are almost identical to that of gambling. Combine that with Apex Legends ' steep drop-off in terms of Apex Packs earned through play rather than pay, and it makes at least some sense how one could find themselves in the hole over digital items with no real va&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A YouTube video from user SookieSpy briefed players on the state of Apex Legends ' hitbox situation, and for the most part, things appear quite good. For context, players can sometimes shoot through Bloodhound's feathers without the game registering a hit, meaning that the hitboxes are tight on most models. Unfortunately, though, the robot Pathfinder appears to register hits that appear outside of a normal range. Basically, if a Pathfinder players has complained about getting hit more often than they should, they were actually onto something - the character is much easier to hit than basically any other in the g&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>EmmanuelMuench7</name></author>
		
	</entry>
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