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	<title>Battlefield 6 Modern Setting Good Bad - Historique des versions</title>
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	<updated>2026-04-12T15:19:06Z</updated>
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		<title>FelicitasL87 le 12 avril 2026 à 07:09</title>
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		<updated>2026-04-12T07:09:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Version précédente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Version du 12 avril 2026 à 07:09&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Ligne 1 :&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Reliable Call of Duty leaker Tom Henderson recently tweeted out &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;response to another leaker named Anton Logvinov&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Russia-based insider&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while echoing claims that &lt;/del&gt;the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is running well, claimed &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game is something &lt;/del&gt;fans &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will not &lt;/del&gt;want&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Henderson describes himself as &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;long time fan &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battlefield &lt;/del&gt;franchise&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; and says &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he does &amp;quot;believe it’s &lt;/del&gt;what fans want&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;,&amp;quot; so it will be interesting to see which leaker is ultimately correct regarding Battlefield&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Regardless of which franchise is borrowing from which&lt;/del&gt;, Battlefield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will need &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;find a way &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;differentiate itself from Modern Warfare regardless&lt;/del&gt;. It's &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;less about the classic Call of Duty vs. &lt;/del&gt;Battlefield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;debate , but more so &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fact that Ground War follows &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot of the conventions of classic Battlefield multiplayer without the trappings of destruction or variety of vehicles. The solution isn&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t necessarily &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;change things up significantly, considering innovation is probably at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bottom of Battlefield 's list at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;moment&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battlefield has its world-changing destruction mechanics, massive map design, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;variety of land and air vehicles &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;emphasize controlled chaos. As integral parts of the gameplay loop&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battlefield should double-down or focus on these aspects that make &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shooter uni&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Regardless&lt;/del&gt;, in a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;follow-up Tweet&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Henderson provides a potential reveal window after reiterating &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;everything [&lt;/del&gt;DICE&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;] is doing&amp;quot; &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be approved of by fans. Henderson ends his tweet by saying &amp;quot;don’t expect a reveal until Spring,&amp;quot; and while this is still far off, this confirmation of a Spring reveal window is better than having no idea on when more information will be coming. A Spring reveal also lines up perfectly with the Holiday 2021 release date for &lt;/del&gt;Battlefield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6 that was confirmed by&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;One way &lt;/del&gt;Battlefield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;may be able &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make a comeback is to improve their co-op and campaign modes&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Last year, &lt;/del&gt;Battlefield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;V 's co-op mode &lt;/del&gt;was a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sad&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rushed mode that felt underwhelming and not prepared for release. EA also needs to capture their player's attention with a campaign mode filled with action&lt;/del&gt;, but&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, most importantly, iconic characters. Call &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Duty 's campaigns are always iconic, with characters like Soap Mactavish and Captain Price that gamers always remember&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Call of Duty 's Special Ops mode is also &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;great example &lt;/del&gt;of a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fun co-op m&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When EA Play took place earlier this year, EA hinted at their new **Battlefield ** game, which will be released sometime next year. Battlefield V was released back in 2018, and definitely did not live up to the hype and expectations that Battlefield 1 brought to fans of the series. The Battlefield series has had huge hits, such as Battlefield 3 and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[https://battlefield2042pedia.com/ &lt;/del&gt;Battlefield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2042 tips|https://battlefield2042Pedia.Com/]&lt;/del&gt;: Bad Company 2 , as well as disappointing lows such as Battlefield V and Battlefield: Hardline . On the other hand, the Call of Duty series has kept their fans happy with their recent games, especially with the massive success of Call of Duty Modern Warfare . Its exceptional battle royale mode, Warzone , has also been a huge attraction for Call of Duty play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Modern Warfare and Warzone will certainly still be alive and kicking by the time that &lt;/del&gt;Battlefield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6 comes out&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The developer has stated its commitment to keeping &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;current reboot around as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;primary multiplayer Call of Duty experience &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a long time yet, and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dev has made good on that commitment so far by continuing to release new content at a pace that even other triple&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A developers struggle to keep up w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With Battlefield 5 wrapping up its content roadmap this year&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DICE &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;EA are looking to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;future. Battlefield 5 was the subject to a lot of controversy&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some of it unwarranted, but plenty of it absolutely justified&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As a result, the ambitious roadmap of content updates slowed to a halt and players abandoned the game. Now the &lt;/del&gt;Battlefield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;franchise &lt;/del&gt;has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its full focus on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;next entry, set to release &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PS5 and Xbox Series X in the 2022 fiscal y&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Regardless&lt;/del&gt;, it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will be some time until Battlefield fans find out which leaker is correct and the friendly debate on the latest game&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fan appeal is fully settled. Until then, messing around with the builds of Battlefield maps in Minecraft seems like a fun way &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hardcore fans to start &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;waiting process for the reveal, as it seems like it is going to be a long &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That last part might not appeal much to Battlefield fans, not after Battlefield 5 failed to introduce battle royale to the series with its Firestorm mode. Numerous issues, including a slow pace and a bad loot system, resulted in Firestorm being largely dismissed as one &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the worst battle royale games out there. Of course, with battle royale being much more prominent now than when BF5 first dropped, there’s always hope that DICE has taken Firestorm’s failure to heart and is focusing more on improving Battlefield ’s battle royale experie&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Modern military combat is more popular nowadays compared to historical shooters and the over-saturation of futuristic shooters. Though it's important to note that time period is not going to be the inherent savior of the Battlefield franchise. Most fans would likely argue that World War 2 was not the breaking point for Battlefield 5 , but the severe balancing issues and the content delays were more detrimental. Pair this with the extremely ambitious content plan that was more ironed out than the gameplay itself, and Battlefield 5 's slow and unfortunate passing was sad to see . Battlefield 6 needs to nail down the basics before deciding how to make the game bigger, regardless of whether or not the game is set during 1942 or 2&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Battlefield franchise has evolved quite a bit since the last entry in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;modern setting&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Loot boxes, season passes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and changes to DLC structure have all brought major shifts in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;video &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;industry– shifts &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Battlefield 6 will inevitably have to navigate. While there are plenty of things &lt;/ins&gt;fans want &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;EA to include in Battlefield 6 , there also needs to be &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;feeling of refinement for the aspects &lt;/ins&gt;of the franchise that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;haven't been working. Modern settings have been explored in-depth in the past by Battlefield , which should give EA a better sense of &lt;/ins&gt;what &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/ins&gt;fans want &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in terms of cont&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While Modern Warfare has been wildly successful&lt;/ins&gt;, Battlefield &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;V hit a slump. The game was underwhelming and did not release enough content &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;keep players hooked, and its battle royale, Firestorm , definitely did not live up &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;expectations&lt;/ins&gt;. It's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;safe to say that &lt;/ins&gt;Battlefield &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;V put &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;series into &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bad place, and it&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ll be interesting &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;see if &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;next [https://Battlefield2042Pedia.com/ battlefield 2042 guide|https://Battlefield2042pedia.com/] game can revive &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;series&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;DICE &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;EA may be able &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make a comeback&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hyped release of Black Ops Cold War later this y&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While the modern combat setting was enjoyed by fans&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at the end of the day it was the clear development focus that made these Battlefield games some of the best &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the franchise. Battlefield 6 would be right to return to &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;modern setting in 2022&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;that&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s not only challenge &lt;/ins&gt;DICE will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;need to tackle to bring &lt;/ins&gt;Battlefield &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;back to its former gl&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;With &lt;/ins&gt;Battlefield &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5 wrapping up its content roadmap this year, DICE and EA are looking &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the future&lt;/ins&gt;. Battlefield &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5 &lt;/ins&gt;was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the subject to &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot of controversy&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some of it unwarranted&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;plenty &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it absolutely justified&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;result, the ambitious roadmap &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;content updates slowed to &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;halt and players abandoned the game. Now the Battlefield franchise has its full focus on the next entry, set to release for PS5 and Xbox Series X in the 2022 fiscal y&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When EA Play took place earlier this year, EA hinted at their new **Battlefield ** game, which will be released sometime next year. Battlefield V was released back in 2018, and definitely did not live up to the hype and expectations that Battlefield 1 brought to fans of the series. The Battlefield series has had huge hits, such as Battlefield 3 and Battlefield: Bad Company 2 , as well as disappointing lows such as Battlefield V and Battlefield: Hardline . On the other hand, the Call of Duty series has kept their fans happy with their recent games, especially with the massive success of Call of Duty Modern Warfare . Its exceptional battle royale mode, Warzone , has also been a huge attraction for Call of Duty play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Classes in &lt;/ins&gt;Battlefield &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fit specific archetypes , designed to emphasize specific roles for players rather than allowing total class freedom&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Engineers could sabotage and destroy enemy armor, medics support &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rest of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;squad, Recon are &lt;/ins&gt;for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sniper&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;inclined&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Assault is &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;standard-fare class&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;each serving distinct roles in all skirmishes&lt;/ins&gt;. Battlefield has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;always had &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bones &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;emphasizing proper team composition&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;it's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;never been very important &lt;/ins&gt;for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;success rate &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;matc&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Modern military combat is more popular nowadays compared to historical shooters and the over-saturation of futuristic shooters. Though it's important to note that time period is not going to be the inherent savior of the Battlefield franchise. Most fans would likely argue that World War 2 was not the breaking point for Battlefield 5 , but the severe balancing issues and the content delays were more detrimental. Pair this with the extremely ambitious content plan that was more ironed out than the gameplay itself, and Battlefield 5 's slow and unfortunate passing was sad to see . Battlefield 6 needs to nail down the basics before deciding how to make the game bigger, regardless of whether or not the game is set during 1942 or 2&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One thing recently that Battlefield games have started to stray away from was the nature of simulation. Call of Duty , no matter how close it's gotten to realism, has always embodied what an arcade shooter experience is like . Modern Warfare made great strides towards realism, especially with its campaign, but it never truly gets there on purpose. Battlefield on the other hand took the gritty simulatory approach very seriously, as evidenced by Battlefield 3 and 4 . But DICE did curb that notion with Battlefield 1 quite well, taking plenty of creative liberties in its portrayal of World Wa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rival franchise Call of Duty also did something similar, and has seen phenomenal success with its Modern Warfare reboot. It's not a one-to-one comparison by any means, but it should at least be encouraging for the Battlefield series. The Call of Duty series also put out a WWII shooter in 2017 that, while not exactly as unpopular as Battlefield 5 has become for fans, also had a particularly middling release even for a Call of Duty title. There were a few problems with microtransactions (a prevalent issue back in 2017 for several games) , the weapon and perk variety in multiplayer, and story gripes as well. Then Call of Duty went back to basics with Modern Warfare , and so far has seen great success, not even counting Warzo&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>FelicitasL87</name></author>
		
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	<entry>
		<id>https://victoria.nauroy.net/index.php?title=Battlefield_6_Modern_Setting_Good_Bad&amp;diff=49102&amp;oldid=prev</id>
		<title>Johnson4814 le 11 avril 2026 à 13:22</title>
		<link rel="alternate" type="text/html" href="https://victoria.nauroy.net/index.php?title=Battlefield_6_Modern_Setting_Good_Bad&amp;diff=49102&amp;oldid=prev"/>
		<updated>2026-04-11T13:22:09Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Version du 11 avril 2026 à 13:22&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Ligne 1 :&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nowadays similar functionality is available in newer Battlefield games, but it feels more like an add-on than &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;prominent gameplay mechanic. Sure, you can still make holes in walls with your favorite explosive ordinance, but it's generally in service &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;just converting a wall into a doorway&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There's no more purposeful destruction like in previous Battlefield titles . A prime example would be Bad Company 2 's Arica Harbor map&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which has a city section densely populated with buildings. On &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;second attack wave of Rush&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attacking team largely has no proper sightlines without damaging or taking down most &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;buildings. The game literally encourages the attacking team &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;utilize destruction to open up the map more and force an advantage over the defending t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;That being said&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;modern combat spawned some of the greatest &lt;/del&gt;Battlefield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;games to date. Battlefield 4 , despite its troublesome launch issues, shaped up &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;great Battlefield game overtime thanks &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;content updates&lt;/del&gt;. Battlefield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 and Bad Company 2 were some of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best shooters the franchise had to offer because there was &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;clear focus on what each game intended to do. Bad Company 2 has some &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most intelligent map design in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;entire series&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;justifying &lt;/del&gt;the at&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;the&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-time revolutionary destruction physics&lt;/del&gt;. Battlefield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 thrived in &lt;/del&gt;its variety, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;showcasing traditional &lt;/del&gt;Battlefield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gameplay &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;huge maps like Caspian Border, but also adding more close-quarters combat in maps like Operation Mé&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In terms of what was specifically shown&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the gameplay from &lt;/del&gt;DICE is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;very ambiguous&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It's clearly an early prototype &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gameplay &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the next &lt;/del&gt;Battlefield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but the assets themselves don't appear to be any different from &lt;/del&gt;Battlefield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5 . It&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;very possible the prototype gameplay shown &lt;/del&gt;was a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;repurposing of assets from Battlefield 5 showcasing what next-gen processing is capable of. That being said&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it shows about around a hundred of what appear to be rendered models (all potentially players) moving in a single space&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There &lt;/del&gt;also &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scene showing a building collapsing&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which was more than likely showcasing a new version &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battlefield &lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Destruction physics&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Lastly, there were a few close-ups &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an indistinct soldier&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;face rendered in high detail, though it wasn't clear if this was next&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gen graphics rendered in-eng&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As mentioned above&lt;/del&gt;, Battlefield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;excels &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;realism, environmental destruction, sound design&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;atmosphere. These are &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;few key features &lt;/del&gt;that Battlefield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;games have always prioritized, and those details have cemented &lt;/del&gt;the series &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as one that pushes the FPS genre forward time after time&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Modern Warfare offers a fine-tuned, engaging&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;addictive gameplay loop, but &lt;/del&gt;[https://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battlefield2042pedia&lt;/del&gt;.com Battlefield 2042 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;news&lt;/del&gt;|https://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battlefield2042pedia&lt;/del&gt;.Com/] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;provides a sense &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;immersion that is very rare in multiplayer &lt;/del&gt;games, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;let alone fast-paced shoot&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Consider 2017's Battlefront 2 , a Star Wars property &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;borrows many of the same gameplay elements from &lt;/del&gt;Battlefield . &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There was an undeniably dedicated amount of work put into &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;singleplayer story &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battlefront 2 &lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;yet it was one of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lesser portions of &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game. The Star Wars franchise is (more or less) known for engaging storytelling, but for a main IP like Star Wars ' Battlefront &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;story mode &lt;/del&gt;that&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s largely ignored or glossed over, it shows that EA's shooter gameplay carries itself over an engrossing storyline. Battlefield doesn't &lt;/del&gt;even &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have an established ethos or universe &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;draw from like Star Wars , so another story campaign in Battlefield likely won't do well unless it's revolution&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With Battlefield 5 wrapping up its content roadmap this year, DICE and EA are looking to the future. Battlefield 5 was the subject to a lot of controversy, some of it unwarranted, but plenty of it absolutely justified. As a result, the ambitious roadmap of content updates slowed to a halt and players abandoned the game. Now the Battlefield franchise has its full focus on the next entry, set to release for PS5 and Xbox Series X in the 2022 fiscal y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;In order to stand up to Call of Duty &lt;/del&gt;, Battlefield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6 will have to take full advantage of next generation hardware for graphics &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;effects&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;amp up its sense &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scale and action, revolutionize its own formula &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blow Ground War out of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;water&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and offer &lt;/del&gt;a battle royale &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mode that applies the signature Battlefield flair &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most popular new genre of multiplayer shooter&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The sense of scale should not be an issue- Battlefield has always excelled at making each individual player feel small in comparison to the planes roaring overhead&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the explosions rocking the earth&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hail of bullets whizzing past during each mad dash and brief, heroic moment&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two main features will determine how &lt;/del&gt;much that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;matters in the face of CoD 's overwhelming popularity: an engaging &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enduring setting, and innovation in signature game mechan&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battlefield has &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;capability &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;generating a successful battle royale game, but the support and care has &lt;/del&gt;to be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there. Additionally, &lt;/del&gt;the franchise &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;needs to bring something new or unique to the table to encourage players to opt-in&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Where many aspects &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;made &lt;/del&gt;Battlefield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unique before are now core portions of most battle royale games&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there's still signature aspects of Battlefield that DICE can take advantage of&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Regardless, if fans lost a little faith &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Firestorm's failure &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;absolutely a chance for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;next battle royale mode &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be bet&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Reliable Call of Duty leaker Tom Henderson recently tweeted out &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;response &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;another leaker named Anton Logvinov&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Russia-based insider&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while echoing claims that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game is running well&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;claimed that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game is something fans will not want. Henderson describes himself as a &amp;quot;long time fan &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Battlefield franchise&amp;quot; and says that he does &amp;quot;believe it’s what fans want,&amp;quot; so it will be interesting &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;see which leaker is ultimately correct regarding Battlefield&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Regardless of which franchise is borrowing from which&lt;/ins&gt;, Battlefield &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will need &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;find &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;way &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;differentiate itself from Modern Warfare regardless. It's less about the classic Call of Duty vs&lt;/ins&gt;. Battlefield &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;debate , but more so &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fact that Ground War follows &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;conventions of classic Battlefield multiplayer without &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trappings of destruction or variety of vehicles. The solution isn't necessarily to change things up significantly&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;considering innovation is probably at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bottom of Battlefield 's list &lt;/ins&gt;at the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;moment&lt;/ins&gt;. Battlefield &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has &lt;/ins&gt;its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world-changing destruction mechanics, massive map design, and &lt;/ins&gt;variety &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of land and air vehicles to emphasize controlled chaos. As integral parts of the gameplay loop&lt;/ins&gt;, Battlefield &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;should double-down or focus &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these aspects that make the shooter uni&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Regardless, in a follow-up Tweet&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Henderson provides a potential reveal window after reiterating that &amp;quot;everything [&lt;/ins&gt;DICE&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;] &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;doing&amp;quot; will be approved of by fans&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Henderson ends his tweet by saying &amp;quot;don’t expect a reveal until Spring,&amp;quot; and while this is still far off, this confirmation &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a Spring reveal window is better than having no idea on when more information will be coming. A Spring reveal also lines up perfectly with the Holiday 2021 release date &lt;/ins&gt;for Battlefield &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;6 that was confirmed by&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One way Battlefield may be able to make a comeback is to improve their co-op and campaign modes. Last year&lt;/ins&gt;, Battlefield &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;V &lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;co-op mode &lt;/ins&gt;was a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sad&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rushed mode that felt underwhelming and not prepared for release&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;EA &lt;/ins&gt;also &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;needs to capture their player's attention with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;campaign mode filled with action, but, most importantly&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;iconic characters. Call &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Duty &lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;campaigns are always iconic, with characters like Soap Mactavish and Captain Price that gamers always remember&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Call &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Duty &lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Special Ops mode is also a great example of a fun co&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;op m&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When EA Play took place earlier this year&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;EA hinted at their new **&lt;/ins&gt;Battlefield &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;** game, which will be released sometime next year. Battlefield V was released back &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2018&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;definitely did not live up to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hype and expectations &lt;/ins&gt;that Battlefield &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1 brought to fans of &lt;/ins&gt;the series. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Battlefield series has had huge hits&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;such as Battlefield 3 &lt;/ins&gt;and [https://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;battlefield2042pedia&lt;/ins&gt;.com&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/ &lt;/ins&gt;Battlefield 2042 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tips&lt;/ins&gt;|https://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;battlefield2042Pedia&lt;/ins&gt;.Com/]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: Bad Company 2 , as well as disappointing lows such as Battlefield V and Battlefield: Hardline . On the other hand, the Call &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Duty series has kept their fans happy with their recent &lt;/ins&gt;games, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;especially with the massive success of Call of Duty Modern Warfare . Its exceptional battle royale mode, Warzone , has also been a huge attraction for Call of Duty play&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Modern Warfare and Warzone will certainly still be alive and kicking by the time &lt;/ins&gt;that Battlefield &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;6 comes out&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The developer has stated its commitment to keeping the current reboot around as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;primary multiplayer Call &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Duty experience for a long time yet&lt;/ins&gt;, and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dev has made good on &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;commitment so far by continuing &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;release new content at &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pace &lt;/ins&gt;that even &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other triple-A developers struggle &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;keep up w&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With Battlefield 5 wrapping up its content roadmap this year, DICE and EA are looking to the future. Battlefield 5 was the subject to a lot of controversy, some of it unwarranted, but plenty of it absolutely justified. As a result, the ambitious roadmap of content updates slowed to a halt and players abandoned the game. Now the Battlefield franchise has its full focus on the next entry, set to release for PS5 and Xbox Series X in the 2022 fiscal y&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Regardless&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it will be some time until &lt;/ins&gt;Battlefield &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fans find out which leaker is correct &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the friendly debate on the latest game's fan appeal is fully settled. Until then&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;messing around with the builds &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Battlefield maps in Minecraft seems like a fun way for hardcore fans &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;start the waiting process for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reveal&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as it seems like it is going to be &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;long &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That last part might not appeal much to Battlefield fans, not after Battlefield 5 failed to introduce &lt;/ins&gt;battle royale to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;series with its Firestorm mode&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Numerous issues&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;including a slow pace and a bad loot system&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resulted in Firestorm being largely dismissed as one of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;worst battle royale games out there&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Of course&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with battle royale being &lt;/ins&gt;much &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more prominent now than when BF5 first dropped, there’s always hope &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;DICE has taken Firestorm’s failure to heart &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is focusing more on improving Battlefield ’s battle royale experie&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Modern military combat is more popular nowadays compared to historical shooters and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;over-saturation &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;futuristic shooters. Though it's important to note that time period is not going &lt;/ins&gt;to be the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;inherent savior of the Battlefield &lt;/ins&gt;franchise. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Most fans would likely argue &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;World War 2 was not the breaking point for &lt;/ins&gt;Battlefield &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5 &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but the severe balancing issues and the content delays were more detrimental&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Pair this &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the extremely ambitious content plan that was more ironed out than the gameplay itself&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and Battlefield 5 &lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;slow and unfortunate passing was sad to see . Battlefield 6 needs to nail down &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;basics before deciding how &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make the game bigger, regardless of whether or not the game is set during 1942 or 2&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Johnson4814</name></author>
		
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	<entry>
		<id>https://victoria.nauroy.net/index.php?title=Battlefield_6_Modern_Setting_Good_Bad&amp;diff=48815&amp;oldid=prev</id>
		<title>GloriaHarper : Page créée avec « Nowadays similar functionality is available in newer Battlefield games, but it feels more like an add-on than a prominent gameplay mechanic. Sure, you can still make holes... »</title>
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		<updated>2026-04-11T07:00:04Z</updated>

		<summary type="html">&lt;p&gt;Page créée avec « Nowadays similar functionality is available in newer Battlefield games, but it feels more like an add-on than a prominent gameplay mechanic. Sure, you can still make holes... »&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nouvelle page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Nowadays similar functionality is available in newer Battlefield games, but it feels more like an add-on than a prominent gameplay mechanic. Sure, you can still make holes in walls with your favorite explosive ordinance, but it's generally in service to just converting a wall into a doorway. There's no more purposeful destruction like in previous Battlefield titles . A prime example would be Bad Company 2 's Arica Harbor map, which has a city section densely populated with buildings. On the second attack wave of Rush, the attacking team largely has no proper sightlines without damaging or taking down most of the buildings. The game literally encourages the attacking team to utilize destruction to open up the map more and force an advantage over the defending t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That being said, modern combat spawned some of the greatest Battlefield games to date. Battlefield 4 , despite its troublesome launch issues, shaped up to be a great Battlefield game overtime thanks to content updates. Battlefield 3 and Bad Company 2 were some of the best shooters the franchise had to offer because there was a clear focus on what each game intended to do. Bad Company 2 has some of the most intelligent map design in the entire series, justifying the at-the-time revolutionary destruction physics. Battlefield 3 thrived in its variety, showcasing traditional Battlefield gameplay on huge maps like Caspian Border, but also adding more close-quarters combat in maps like Operation Mé&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In terms of what was specifically shown, the gameplay from DICE is very ambiguous. It's clearly an early prototype of gameplay for the next Battlefield game, but the assets themselves don't appear to be any different from Battlefield 5 . It's very possible the prototype gameplay shown was a repurposing of assets from Battlefield 5 showcasing what next-gen processing is capable of. That being said, it shows about around a hundred of what appear to be rendered models (all potentially players) moving in a single space. There also was a scene showing a building collapsing, which was more than likely showcasing a new version of Battlefield 's Destruction physics. Lastly, there were a few close-ups of an indistinct soldier's face rendered in high detail, though it wasn't clear if this was next-gen graphics rendered in-eng&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As mentioned above, Battlefield excels in realism, environmental destruction, sound design, and atmosphere. These are the few key features that Battlefield games have always prioritized, and those details have cemented the series as one that pushes the FPS genre forward time after time. Modern Warfare offers a fine-tuned, engaging, and addictive gameplay loop, but [https://Battlefield2042pedia.com Battlefield 2042 news|https://Battlefield2042pedia.Com/] provides a sense of immersion that is very rare in multiplayer games, let alone fast-paced shoot&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Consider 2017's Battlefront 2 , a Star Wars property that borrows many of the same gameplay elements from Battlefield . There was an undeniably dedicated amount of work put into the singleplayer story of Battlefront 2 , and yet it was one of the lesser portions of that game. The Star Wars franchise is (more or less) known for engaging storytelling, but for a main IP like Star Wars ' Battlefront to have a story mode that's largely ignored or glossed over, it shows that EA's shooter gameplay carries itself over an engrossing storyline. Battlefield doesn't even have an established ethos or universe to draw from like Star Wars , so another story campaign in Battlefield likely won't do well unless it's revolution&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With Battlefield 5 wrapping up its content roadmap this year, DICE and EA are looking to the future. Battlefield 5 was the subject to a lot of controversy, some of it unwarranted, but plenty of it absolutely justified. As a result, the ambitious roadmap of content updates slowed to a halt and players abandoned the game. Now the Battlefield franchise has its full focus on the next entry, set to release for PS5 and Xbox Series X in the 2022 fiscal y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In order to stand up to Call of Duty , Battlefield 6 will have to take full advantage of next generation hardware for graphics and effects, amp up its sense of scale and action, revolutionize its own formula to blow Ground War out of the water, and offer a battle royale mode that applies the signature Battlefield flair to the most popular new genre of multiplayer shooter. The sense of scale should not be an issue- Battlefield has always excelled at making each individual player feel small in comparison to the planes roaring overhead, the explosions rocking the earth, and the hail of bullets whizzing past during each mad dash and brief, heroic moment. However, two main features will determine how much that matters in the face of CoD 's overwhelming popularity: an engaging and enduring setting, and innovation in signature game mechan&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Battlefield has the capability of generating a successful battle royale game, but the support and care has to be there. Additionally, the franchise needs to bring something new or unique to the table to encourage players to opt-in. Where many aspects that made Battlefield unique before are now core portions of most battle royale games, there's still signature aspects of Battlefield that DICE can take advantage of. Regardless, if fans lost a little faith with Firestorm's failure , there's absolutely a chance for the next battle royale mode to be bet&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>GloriaHarper</name></author>
		
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