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	<title>Apex Legends Hit Box Problem - Historique des versions</title>
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		<title>KatrinSchafer8 le 24 février 2026 à 18:58</title>
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		<updated>2026-02-24T18:58:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Version précédente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Version du 24 février 2026 à 18:58&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Ligne 1 :&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;In a tweet posted February 16th, RealApexLeaks revealed two screenshots of code that refer to two characters and abilities that have not been seen in the game so far. The first character, Octane, uses an ability called a Stim Injection (sound familiar TF2 players?). The second character is named Wattson and can deploy an ability called the Tesla T&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The distance and fire mode considerations should not be taken lightly, as even EA notes that the &amp;quot;energy rifle joins the Hemlok as one of the arena’s highest damage-per-shot weapons in auto-fire mode.&amp;quot; Why waste your time and ammo for subpar dam&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When it comes to full-auto weapons, you can't really do any better than the Devotion. It holds a massive 44 rounds in its magazine, which makes it a quality gun for large-scale shootouts as you don't need to reload very often. It's also a very fast gun, shooting 900 rounds per minute and doling out 255 damage per second on the body and 510 on the head. It can absolutely shred opponents thanks to its fast damage output and mag size, and it almost always wins in a 1v1 AR battle thanks to its lack of reload t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In terms of defending yourself from rival Havoc fire, due to the impressive accuracy of the gun (when used properly), there’s really not much you can do other than zig-zag - or grapple - your way to co&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;/del&gt;&amp;lt;br&amp;gt;Obviously, there's not a lot of detail here. Wattson appears to be a scientist and Octane may be a speed-based character, but it's too early to say anything for certain. Respawn has confirmed that they will be following Fortnite 's seasonal model, which means new content and new Legends every three months. With the first season set to kick off in March, we may be seeing these two quite s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Apex Legends _ may have &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hitbox issue&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but it might &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;last for long. A Respawn community manager took to Reddit today to address growing concerns among &lt;/del&gt;the game&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s playerbase that _Apex Legends ' hitboxes are too disparate&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with some characters obtaining &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hidden advantage through &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;size of their corresponding hitbo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;RealApexLeaks also found some interesting possible new game modes and cosmetic content. One game &lt;/del&gt;mode, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;called Survivor&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seems to feature NPCs that act as commentators and spectators for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;battle&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There's also solo and duos modes that have been found by another modder, ApexUpdates. Another possible update is &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;addition &lt;/del&gt;of a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;replay system that will allow players &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bask in the glory of their own sick ki&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Apex Legends &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;filled &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;brim with unique weapons and various weapon upgrades&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;allowing for a wide variety of play styles. You've got &lt;/del&gt;your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;standard assault rifles &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those who prefer a more offensive and fast-paced approach&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You've got shotguns &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those who like &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get up close and personal&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;veering through hallways and buildings&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There's also sniper rifles for those who like to camp out near the circle and pick off incoming (or departing) squads. And then there's the pistols, which &lt;/del&gt;are&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;...pistols. No one really uses th&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Next up is the quirky and fun Pathfinder with Chris again merging the colors associated with the character precisely - with the blue&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;yellow and black gloss - this is Pathfinder down to &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;T. You can even see the little smiley face logo from the front of Pathfinders screen on his chest attached to the side of the sneaker. Genius!&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Most notably, the gun comes with two fire modes - Full-auto and Hitscan Beam - and is the only weapon in the game that can utilize two hop-ups, being the ever-important Turbocharger, as well as the Select Fire. Keep that in mind when scavenging for loot, since the Turbocharger reduces the gun’s spin-up time when in auto mode, saving you the heartbreak of missing out on downing an enemy while the gun charges up for a solid second before firing. Additionally, the Hitscan Beam mode - which switches the fire mode to a single charged shot - can only be used when a Select Fire is equip&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In an attempt to remind their fellow **&lt;/del&gt;Apex Legends &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;** players &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;how easy it is &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blow a wild amount &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;money on loot boxes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one gamer admits &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;having spent $500 &lt;/del&gt;on Apex &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Packs &lt;/del&gt;in their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pursuit &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unlocking &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s rarest item set&lt;/del&gt;. [https://apexgamepulse.com/ &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;apex &lt;/del&gt;Legends &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;crafting guide&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;https&lt;/del&gt;://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;apexgamepulse&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;com&lt;/del&gt;/] Legends &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;massively popular and incredibly well-received free-&lt;/del&gt;to&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-play battle royale &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by Respawn Entertainment&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;creators &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Titanfall series&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The watchword here is &amp;quot;free-&lt;/del&gt;to&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;play,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; though&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;monetization scheme is designed &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;compensate &lt;/del&gt;for the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;title&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lack of an entry &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;What the redditor stresses most heavily is that they &lt;/del&gt;were and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;remain &lt;/del&gt;entirely &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cognizant of their poor odds and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;manipulative nature &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;loot boxes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;yet they still fell for paying hundreds of dollars into a game that&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;otherwise completely free &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enjoy&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Clarifying &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they've put &amp;quot;hours into Overwatch and Rocket League ,&amp;quot; which each sport their own loot box-centric monetization models, without ever falling down this deep of &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rabbit hole&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they say &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;what drove them most &lt;/del&gt;was &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that their friends collected their own Heirloom Sets &amp;quot; in only &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;few crates &amp;quot; and &amp;quot; all the streamers have them &lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; Wanting players who also think themselves above &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;predatory model Apex Packs present&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they conclude&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; Don&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t be like m&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Obviously, there's not a lot of detail here. Wattson appears to be a scientist and Octane may be a speed-based character, but it's too early to say anything for certain. Respawn has confirmed that they will be following Fortnite 's seasonal model, which means new content and new Legends every three months. With the first season set to kick off in March, we may be seeing these two quite s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tweet posted February 16th&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;RealApexLeaks revealed two screenshots of code that refer to two characters and abilities that have &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;been seen in &lt;/ins&gt;the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so far. The first character, Octane&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;uses an ability called &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Stim Injection (sound familiar TF2 players?). The second character is named Wattson and can deploy an ability called &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tesla T&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While in full-auto &lt;/ins&gt;mode, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the recoil does tend to cause your aim to move straight up&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but at a slower rate than most of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other assault rifles&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If you are caught in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;chaos &lt;/ins&gt;of a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;short &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mid-range firefight, your best bet &lt;/ins&gt;is to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fire at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;high chest area&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;causing &lt;/ins&gt;your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;aim to gradually move upwards &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the finishing headshot&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(Of course, most opponents don’t just stand perfectly still &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;aim directly at their chest&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but you can adapt&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You _ &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;_ a Legend&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;after &lt;/ins&gt;a&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Most notably, the gun comes with two fire modes - Full-auto and Hitscan Beam - and is the only weapon in the game that can utilize two hop-ups, being the ever-important Turbocharger, as well as the Select Fire. Keep that in mind when scavenging for loot, since the Turbocharger reduces the gun’s spin-up time when in auto mode, saving you the heartbreak of missing out on downing an enemy while the gun charges up for a solid second before firing. Additionally, the Hitscan Beam mode - which switches the fire mode to a single charged shot - can only be used when a Select Fire is equip&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Apex Legends &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may be a relatively recent release, but its fast-growing popularity has already drawn in an impressive community &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;modders who check the game's files for hints and clues about upcoming content. According &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these dataminers&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there's good reason &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;believe that two new Legends will be joining the battle royale s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Neill Blomkamp, the director of movies such as District 9 and Elysium , has been approached by fans &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Twitter about the possibility of a new skin for popular &lt;/ins&gt;Apex &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Legends character Pathfinder. The skin &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;question is based on his own 2015 sci fi film, Chapp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With Zampella seemingly approving this skin suggested by both fans of the movie and Blomkamp himself, perhaps other directors could similarly suggest &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;own skins. Could Michael Bay suggest a Bad Boys skin, or David Fincher suggest a Fight Club inspired skin? Everyone is getting on board with Apex Legends as it grows more and more popular with each passing week. It’s only a matter &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time before Hollywood comes calling, for some of that sweet battle royale expos&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Apparently, developer Respawn Entertainment is aware of the issue already. A Respawn community manager named Jayfresh_Respawn appeared on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Apex Legends subreddit a few days ago to address the issue , stating that the company is &amp;quot;definitely aware of it&amp;quot; and that they couldn&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t comment any further on the problem at the time&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The fact that Respawn is admitting knowledge of the issue is evidence that it will be addressed sooner rather than later, probably in the next few Apex Legends updat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/ins&gt;[https://apexgamepulse.com/ &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Apex &lt;/ins&gt;Legends &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Story Guide&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Https&lt;/ins&gt;://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Apexgamepulse&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Com&lt;/ins&gt;/] Legends &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;_ may have &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hitbox issue, but it might not last for long. A Respawn community manager took to Reddit today &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;address growing concerns among the &lt;/ins&gt;game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s playerbase that _Apex Legends ' hitboxes are too disparate&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with some characters obtaining a hidden advantage through &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;size &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their corresponding hitbo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This isn’t the first time he’s proclaimed an interest in digital sports. In late 2018, he announced that he intended to form his own franchise and jump headfirst into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;eSports arena&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Inspired by Twitch star Ninja, he originally stated that he was looking for players to form teams &lt;/ins&gt;to play &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at a competitive level in games like Overwatch, Fortnite&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Super Smash Brothers, CS:GO, Gears of War &lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;many m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;yet another indicator that Respawn pays extremely close attention to the state of its fledgling battle royale title. With an incredible rate of growth and the addition of new Apex Legends guns and characters , the title looks set to continue &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;etch out a place &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;itself at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;top of the most popular genre in the industry. Hopefully, there&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;room for a slimmer, not so bullet-riddled Pathfinder at the p&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Then again, these may be two characters who &lt;/ins&gt;were &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scrapped &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not &lt;/ins&gt;entirely &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deleted from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game. Datamining isn't a sure thing. Games like Apex Legends have lots &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;files&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and it&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;easy for stray code &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get left behind from early development&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;One thing you can see from the screenshots is &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;both characters appear to have &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wallrun ability&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;something &lt;/ins&gt;that was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;removed from the game when developers gave up on making it &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Titanfall battle royale &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Does this mean wallrunning will return to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game with these new characters&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is this code just remnants from an earlier development stage&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or have these characters been around from the beginning but scheduled to launch with the first season? There&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s a lot of possibilit&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>KatrinSchafer8</name></author>
		
	</entry>
	<entry>
		<id>https://victoria.nauroy.net/index.php?title=Apex_Legends_Hit_Box_Problem&amp;diff=29487&amp;oldid=prev</id>
		<title>Lovie53W51808507 le 24 février 2026 à 17:37</title>
		<link rel="alternate" type="text/html" href="https://victoria.nauroy.net/index.php?title=Apex_Legends_Hit_Box_Problem&amp;diff=29487&amp;oldid=prev"/>
		<updated>2026-02-24T17:37:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Version précédente&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Version du 24 février 2026 à 17:37&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Ligne 1 :&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Ligne 1 :&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It's worth nothing &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while Caustic and Gibraltar are both larger than Pathfinder, their hitboxes are actually tighter &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their character model. Having &lt;/del&gt;characters &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with various sizes of hitboxes isn't imbalanced, as there is typically a trade-off for &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;increased exposure&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For Pathfinder&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it appears pretty clear that the Legend's hitboxes aren't functioning properly, which &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;likely why Respawn is going to fix &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;issue sooner rather than la&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This suggestion is straightforward &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;obvious when comparing the ways Apex Legends differs from its competitors&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;doesn’t make it any less worthwhile to repeat. With &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unpredictable nature of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time players can truly designate to gaming, gathering a specific number &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;friends that all want and are able to play &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same game at the same time can be a truly maddening task. Without two known allies at your side, relying on random players for support &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this co&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;operative centric title can be equally frustrating, even with the unexpectedly beneficial pinging system&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;By adding the option &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;singleplayer or two-player action, players won’t have to worry as frequently about having to find as many, or any, reliable teammates when they choose to spend their free time with Apex Legends.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;One of Bloodhound&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s unlockable quips goes, &amp;quot;A bad beginning draws &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bad end&lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; and &lt;/del&gt;it'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s easy &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;take that little gem of conventional wisdom for granted&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Making it to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;endgame in a match of Apex Legends is a journey that you really want to start off &lt;/del&gt;on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;right foot&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the drop is the first step towards&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The VK-47 Flatline is a good gun. It does decent damage (16 body and 32 head) and it holds 20 rounds&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ARs. You should only avoid it &lt;/del&gt;when &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you have the choice between it and the R-301. Yes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it's a little more powerful, but it's also &lt;/del&gt;much &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;slower. Whereas the R-301 fires at 720 RPM, the VK-47 only manages 600, and it deals lower damage per second. If &lt;/del&gt;you&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'re going single&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shot, then sure, maybe use the VK&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;47. But if you prefer using the default auto mode, you should always go with the R&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;301 over the VK&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Triple Take is an interesting sniper rifle in that it fires three bullets in &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spray pattern&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This makes for interesting strategy, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it can &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;devastating in the right hands. Unfortunately&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not &lt;/del&gt;too &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;many people have the right hands, and they simply treat it like a regular sniper rifle&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;And if you're doing &lt;/del&gt;that&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, you can definitely do better. It&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the weakest sniper rifle in the game in terms of single-bullet damage output &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most players don't utilize the spray correctly&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Save &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Triple Take for the profession&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Apex Legends _ may have a hitbox issue, but it might not last for long. A Respawn community manager took to Reddit today to address growing concerns among the game's playerbase that _Apex Legends ' hitboxes are too disparate, with some characters obtaining a hidden advantage through the size of their corresponding hitbo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While it’s no way a confirmation &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a skin &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Pathfinder is on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;way&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;CEO &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;company &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on board then it seems highly likely this skin may come into existence. Plus, considering &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;incredible &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sudden popularity of Apex Legends &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it’s only &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;matter &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time before they start doling out special skins &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all of their characters&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Respawn &lt;/del&gt;also &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;recently unveiled their road map &lt;/del&gt;for the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;revealing that new characters&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seasons &lt;/del&gt;and a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;battle pass are &lt;/del&gt;on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;way. Special skins such as one based on Blomkamp’s own murderous robot could very well be one &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;special items available on that battle p&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Two weeks ago&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there were merely whispers surrounding &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;possible existence of a new title from Titanfall developer Respawn Entertainment. Now, after a reveal event that also acted as a shadow drop, Apex Legends has had an undeniably impressive launch, after reaching over &lt;/del&gt;two &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;million players in its first 24 hours &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;25 million players &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its first week&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;including a peak of two million concurrent players. Apex Legends continues to set livestreaming records &lt;/del&gt;as well, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as it continues to maintain a prominent spot as one of Twitch’s most&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;viewed titles&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;oftentimes eclipsing &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;likes &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fortnite and Overwatch&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While this debut has been remarkable&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;battle royale title still has plenty &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;prove if &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wants to have staying power for the months and potentially years &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;come. There’s &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;number &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ideas out there for how &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;improve and refine &lt;/del&gt;[https://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Apexgamepulse&lt;/del&gt;.com/ &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Apex &lt;/del&gt;Legends &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Skins&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Https&lt;/del&gt;://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Apexgamepulse&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Com&lt;/del&gt;/] Legends&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and here are three key ones that could help secure Apex Legends’ future as &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fresh &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;replayable shooter.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Naturally&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;every possible location is going to come with a set &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;advantages and disadvantages&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;primary consideration &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;going &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be loot&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of course&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a handy reference guide &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;location loot tiers right h&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This one&lt;/del&gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;going &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be hit or miss&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s either going to be really hot &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;confined to very tight quarters&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or it's going to be &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;breeze &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;leaves your squad with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot of advantageous equipment&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The thing to keep in mind is that you can bail at any time if it looks like &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;situation is going sideways&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and you&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;re unlikely to &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;follo&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In a tweet posted February 16th, RealApexLeaks revealed two screenshots of code &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;refer &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two &lt;/ins&gt;characters &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and abilities &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have not been seen in the game so far&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The first character&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Octane&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;uses an ability called a Stim Injection (sound familiar TF2 players?). The second character &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;named Wattson and can deploy an ability called &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tesla T&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The distance &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fire mode considerations should not be taken lightly&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as even EA notes &lt;/ins&gt;that the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;energy rifle joins &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hemlok as one &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;arena’s highest damage-per-shot weapons &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;auto&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fire mode&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; Why waste your time and ammo &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;subpar dam&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When it comes to full-auto weapons, you can&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t really do any better than the Devotion. It holds &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;massive 44 rounds in its magazine&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which makes &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a quality gun for large-scale shootouts as you don&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t need &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reload very often&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It's also a very fast gun, shooting 900 rounds per minute and doling out 255 damage per second on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;body and 510 &lt;/ins&gt;on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;head. It can absolutely shred opponents thanks to its fast damage output and mag size&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it almost always wins in a 1v1 AR battle thanks to its lack of reload t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In terms of defending yourself from rival Havoc fire&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;due to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;impressive accuracy &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gun (&lt;/ins&gt;when &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;used properly)&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there’s really not &lt;/ins&gt;much you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can do other than zig&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;zag &lt;/ins&gt;- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or grapple &lt;/ins&gt;- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your way to co&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Obviously, there's not &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot of detail here&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wattson appears to be a scientist &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Octane may &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a speed-based character&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but it's &lt;/ins&gt;too &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;early to say anything for certain&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Respawn has confirmed &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they will be following Fortnite &lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;seasonal model, which means new content &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new Legends every three months&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;With &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first season set to kick off in March, we may be seeing these two quite s&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Apex Legends _ may have a hitbox issue, but it might not last for long. A Respawn community manager took to Reddit today to address growing concerns among the game's playerbase that _Apex Legends ' hitboxes are too disparate, with some characters obtaining a hidden advantage through the size of their corresponding hitbo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;RealApexLeaks also found some interesting possible new game modes and cosmetic content. One game mode, called Survivor, seems to feature NPCs &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;act as commentators and spectators &lt;/ins&gt;for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;battle. There's also solo and duos modes that have been found by another modder&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ApexUpdates. Another possible update is &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;addition &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a replay system that will allow players to bask in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;glory of their own sick ki&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Apex Legends &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;filled to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;brim with unique weapons &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;various weapon upgrades&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allowing for &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wide variety &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;play styles. You've got your standard assault rifles for those who prefer a more offensive and fast-paced approach. You've got shotguns &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;those who like to get up close and personal, veering through hallways and buildings&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There's &lt;/ins&gt;also &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sniper rifles &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;those who like to camp out near the circle and pick off incoming (or departing) squads. And then there's &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pistols&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which are...pistols. No one really uses th&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Next up is the quirky and fun Pathfinder with Chris again merging the colors associated with the character precisely - with the blue&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;yellow &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;black gloss - this is Pathfinder down to &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;T. You can even see the little smiley face logo from the front of Pathfinders screen &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;his chest attached to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;side &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sneaker. Genius!&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Most notably&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gun comes with &lt;/ins&gt;two &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fire modes - Full-auto and Hitscan Beam - &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is the only weapon &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the game that can utilize two hop-ups, being the ever-important Turbocharger&lt;/ins&gt;, as well &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as the Select Fire. Keep that in mind when scavenging for loot&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;since the Turbocharger reduces the gun’s spin&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;up time when in auto mode&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;saving you &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heartbreak &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;missing out on downing an enemy while the gun charges up for a solid second before firing&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Additionally&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hitscan Beam mode - which switches the fire mode to a single charged shot - can only be used when a Select Fire is equip&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In an attempt &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remind their fellow **Apex Legends ** players of how easy &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;blow &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wild amount &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;money on loot boxes, one gamer admits &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;having spent $500 on Apex Packs in their pursuit of unlocking the game's rarest item set. &lt;/ins&gt;[https://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;apexgamepulse&lt;/ins&gt;.com/ &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;apex &lt;/ins&gt;Legends &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;crafting guide&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;https&lt;/ins&gt;://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;apexgamepulse&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com&lt;/ins&gt;/] Legends &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;massively popular &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;incredibly well-received free-to-play battle royale game by Respawn Entertainment&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the creators &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Titanfall series&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;watchword here &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;free-&lt;/ins&gt;to&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-play&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; though&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the game&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;monetization scheme is designed to compensate &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the title's lack of an entry &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;What the redditor stresses most heavily is that they were and remain entirely cognizant of their poor odds and the manipulative nature of loot boxes, yet they still fell for paying hundreds of dollars into a game that&lt;/ins&gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;otherwise completely free &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enjoy&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Clarifying that they&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ve put &amp;quot;hours into Overwatch &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rocket League ,&amp;quot; which each sport their own loot box-centric monetization models&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;without ever falling down this deep of &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rabbit hole, they say that what drove them most was &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their friends collected their own Heirloom Sets &amp;quot; in only &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;few crates &amp;quot; and &amp;quot; all the streamers have them &lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; Wanting players who also think themselves above &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;predatory model Apex Packs present, they conclude&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; Don&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;like m&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Lovie53W51808507</name></author>
		
	</entry>
	<entry>
		<id>https://victoria.nauroy.net/index.php?title=Apex_Legends_Hit_Box_Problem&amp;diff=27658&amp;oldid=prev</id>
		<title>Lovie53W51808507 : Page créée avec « &lt;br&gt;It's worth nothing that while Caustic and Gibraltar are both larger than Pathfinder, their hitboxes are actually tighter to their character model. Having characters wi... »</title>
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		<updated>2026-02-21T02:49:47Z</updated>

		<summary type="html">&lt;p&gt;Page créée avec « &amp;lt;br&amp;gt;It&amp;#039;s worth nothing that while Caustic and Gibraltar are both larger than Pathfinder, their hitboxes are actually tighter to their character model. Having characters wi... »&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nouvelle page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;It's worth nothing that while Caustic and Gibraltar are both larger than Pathfinder, their hitboxes are actually tighter to their character model. Having characters with various sizes of hitboxes isn't imbalanced, as there is typically a trade-off for that increased exposure. For Pathfinder, though, it appears pretty clear that the Legend's hitboxes aren't functioning properly, which is likely why Respawn is going to fix the issue sooner rather than la&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This suggestion is straightforward and obvious when comparing the ways Apex Legends differs from its competitors, but that doesn’t make it any less worthwhile to repeat. With the unpredictable nature of the time players can truly designate to gaming, gathering a specific number of friends that all want and are able to play the same game at the same time can be a truly maddening task. Without two known allies at your side, relying on random players for support in this co-operative centric title can be equally frustrating, even with the unexpectedly beneficial pinging system. By adding the option for singleplayer or two-player action, players won’t have to worry as frequently about having to find as many, or any, reliable teammates when they choose to spend their free time with Apex Legends.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of Bloodhound's unlockable quips goes, &amp;quot;A bad beginning draws a bad end,&amp;quot; and it's easy to take that little gem of conventional wisdom for granted. Making it to the endgame in a match of Apex Legends is a journey that you really want to start off on the right foot, and the drop is the first step towards&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The VK-47 Flatline is a good gun. It does decent damage (16 body and 32 head) and it holds 20 rounds, the most of the ARs. You should only avoid it when you have the choice between it and the R-301. Yes, it's a little more powerful, but it's also much slower. Whereas the R-301 fires at 720 RPM, the VK-47 only manages 600, and it deals lower damage per second. If you're going single-shot, then sure, maybe use the VK-47. But if you prefer using the default auto mode, you should always go with the R-301 over the VK&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Triple Take is an interesting sniper rifle in that it fires three bullets in a spray pattern. This makes for interesting strategy, and it can be devastating in the right hands. Unfortunately, not too many people have the right hands, and they simply treat it like a regular sniper rifle. And if you're doing that, you can definitely do better. It's the weakest sniper rifle in the game in terms of single-bullet damage output and most players don't utilize the spray correctly. Save the Triple Take for the profession&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Apex Legends _ may have a hitbox issue, but it might not last for long. A Respawn community manager took to Reddit today to address growing concerns among the game's playerbase that _Apex Legends ' hitboxes are too disparate, with some characters obtaining a hidden advantage through the size of their corresponding hitbo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While it’s no way a confirmation that a skin for Pathfinder is on the way, if the CEO of the company is on board then it seems highly likely this skin may come into existence. Plus, considering the incredible and sudden popularity of Apex Legends , it’s only a matter of time before they start doling out special skins for all of their characters. Respawn also recently unveiled their road map for the game, revealing that new characters, seasons and a battle pass are on the way. Special skins such as one based on Blomkamp’s own murderous robot could very well be one of the special items available on that battle p&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Two weeks ago, there were merely whispers surrounding the possible existence of a new title from Titanfall developer Respawn Entertainment. Now, after a reveal event that also acted as a shadow drop, Apex Legends has had an undeniably impressive launch, after reaching over two million players in its first 24 hours and 25 million players in its first week, including a peak of two million concurrent players. Apex Legends continues to set livestreaming records as well, as it continues to maintain a prominent spot as one of Twitch’s most-viewed titles, oftentimes eclipsing the likes of Fortnite and Overwatch. While this debut has been remarkable, the battle royale title still has plenty to prove if it wants to have staying power for the months and potentially years to come. There’s a number of ideas out there for how to improve and refine [https://Apexgamepulse.com/ Apex Legends Skins|Https://Apexgamepulse.Com/] Legends, and here are three key ones that could help secure Apex Legends’ future as a fresh and replayable shooter.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Naturally, every possible location is going to come with a set of advantages and disadvantages. The primary consideration is going to be loot, of course, and there's a handy reference guide for location loot tiers right h&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This one's going to be hit or miss. It's either going to be really hot and confined to very tight quarters, or it's going to be a breeze that leaves your squad with a lot of advantageous equipment. The thing to keep in mind is that you can bail at any time if it looks like the situation is going sideways, and you're unlikely to be follo&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lovie53W51808507</name></author>
		
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